Your Enshrouded server. €0 when nobody's playing.
We're playing Enshrouded,
nights a week, each time.
≈€1.56a month on average
Example: 3 started hours per night, on 16 GB Eco, the advised size for 4 players.
First hour free ·
no credit card
You create it
Once, free
You start it
Not billed
09:00 PM
Ready
The first hour starts
You play
€0.06 per started hour
11:41 PM
Last one leaves
The server waits 15 min
11:56 PM
It stops on its own
World saved
3 started hours · €0.18 for the night (example)
Enshrouded at a glance
- Recommended RAM
- 16 GB
- The game alone: about 16 GB for 16 players, no mods (surveyed in September 2026, a ballpark figure, not a TickServ measurement).
- Evening with 4 players, 4 h
- €0.24
- 4 h × €0.06/h on the 16 GB tier. The price follows RAM, not player count.
- Open ports
- 15636, 15637
- Port to enter in the game: 15636.
- Players
- 1 to 16 slots
- 8 slots by default, adjustable on your server. The price does not depend on player count.
- Billing
- Per started hour
- First hour of play free for new accounts. €0 when the server is off.
Why an Enshrouded server with TickServ
Enshrouded server hosting, by the hour and subscription-free.
Enshrouded server hosting billed by the started hour: no subscription, €0 when the server is stopped, where game server hosts usually sell a monthly plan. Start your dedicated Enshrouded server when you want to play, shut it down afterwards, and your world is kept between sessions.
Enshrouded 1.0 dedicated server, on the Wine variant: no “Version Mismatch” at launch
Early Access world converted by the game on first start (3ad85aea → world0.ksd)
Two passwords, one for players and one for admins, generated for your group
Automatic shutdown when nobody is connected: €0 when off


Enshrouded pricing
Billed by the started hour, based on RAM and performance. Server off = €0.
- 4 GB · 2 vCPU€0.02/h
- 8 GB · 4 vCPU€0.03/h
- 16 GB · 8 vCPURecommended for Enshrouded€0.06/h
- 32 GB · 16 vCPU€0.10/h
- 8 GB · 2 vCPU€0.10/h
- 16 GB · 2 vCPURecommended for Enshrouded€0.13/h
- 32 GB · 4 vCPU€0.26/h
Prices incl. VAT. You choose RAM and performance at creation. No subscription.
Launch your Enshrouded server in 4 steps
Choose your setup
Pick Enshrouded, the RAM and the performance level. Server ready in a few minutes.
Start in one click
Launch the server: you get a stable connection address to share.
Play with friends
Share the address and play together. Your progress is saved automatically.
Shut down when you're done
Stop in one click, or auto-shutdown when nobody plays. Server off = €0.
How much RAM for Enshrouded?
A rough guide based on your game. When in doubt, start small: you can change tier whenever you want.
| Your game | Recommended RAM |
|---|---|
| Up to 16 players, no mods | 16 GB |
You can change RAM at any time, without losing your save. Ballpark figures, surveyed in September 2026.
Where your Enshrouded server runs
You pick the country when you create the server. Which countries are available depends on the performance level.
| Performance | Available countries |
|---|---|
| Eco (shared vCPU) | Germany · France · Finland · Netherlands · Romania |
| Dedicated CPU (dedicated vCPU) | Germany · France · United Kingdom · Canada — North America (East — New York, Chicago, Montreal) · Poland · Italy |
TickServ is operated by GONOTECH, a French company. If the provider is out of capacity in the country you picked, the fallback stays on the same continent.
Enshrouded 1.0: what about PS5, PC and Xbox crossplay?
Enshrouded 1.0 came out on 15 October 2026 on PC and PS5. There is no crossplay at launch: Keen Games is working on it, with no date (launch FAQ of 13 October). The Xbox Series X|S version is pushed back to spring 2027.
In practice, an Enshrouded dedicated server is a PC server: only PC players can join it, and a PS5 player stays in their console’s own games. Better to say so before you rent than after.
Is your group on PC? The server is ready as soon as you start it, billed by the started hour, €0 while stopped, first hour free.
Ready-to-play Enshrouded settings
Pick a mood: the server is created with these settings, and you can tweak them afterwards in its settings.
Relaxed co-op
More loot and XP, fewer and weaker enemies, longer days: move forward together without pressure.
Use this setupBuilders
Peaceful enemies, no durability or hunger penalty, nothing lost on death, double mining and harvest: build in peace.
Use this setupRuthless Shroud
More and tougher enemies, less time in the Shroud, your whole inventory dropped on death: for groups that want to suffer.
Use this setupEnshrouded server: your own PC, a monthly plan or TickServ?
The three ways to get an Enshrouded 1.0 server for your friends, compared on what really costs money.
| Your PC (self-hosted) | Monthly plan from a host | TickServ (by the hour) | |
|---|---|---|---|
| Billing | No rental, but your PC runs the server | Monthly, whether you play or not | By the started hour |
| While it is off | Your PC has to stay on so friends can join without you | The plan is still due | €0 |
| A month at 10 h a week | €0 rental, your own power and PC | €8.00 (market reference) | €2.60, 16 GB tier |
| Ports | Forward them on your router (ports 15636, 15637); tricky behind CGNAT | Handled by the host | Stable address, ports 15636, 15637 open for you |
| RAM on your PC | The server uses some while you play: the publisher says up to 6 GB | None | None |
| Backups | Up to you | Depends on the host | World saved before every stop, restored on the next start |
To be fair: a €8.00 plan is cheaper than us beyond roughly 133 hours of play a month. TickServ is built for groups that do not play around the clock; if your server must run all the time, take a plan.
Frequently asked questions
Does it run Enshrouded 1.0?
Yes. Our servers run the 1.0 dedicated server (Steam app 2278520) under Wine, which avoids the “Version Mismatch” (No SteamUtils011) that hits the Proton variant of the common Docker image.
Is there crossplay between PS5 and PC?
Not at launch: Keen Games says it is working on it, with no date. Our servers are PC servers, so only PC players can join them for now.
How much RAM does an Enshrouded server need?
We measured about 1 GB idle on 1.0, and the publisher states up to 6 GB with players. We recommend 16 GB to keep headroom for a full game.
Can I import my Early Access save or my world0.ksd?
Yes. Pack your savegame folder and import it when you create the server (.zip / .tar.gz); a lone zipped world0.ksd is placed in savegame/ for you, and the World Mover recognises Enshrouded by that file. An Early Access world (a file named 3ad85aea) is converted by the game on first start into world0.ksd, and the original is moved to migrated/.
Why two passwords?
Enshrouded groups players by role: the player password lets friends in, the admin password gives server rights. Both are generated for you and shown in your console.
How do I stop a guest from wrecking my base (griefing)?
Enshrouded handles permissions through groups, each protected by its own password. Here two groups are created with two different passwords: give the player one to your friends and keep the admin one for people you trust. Fine-grained rights per group are set in enshrouded_server.json; our free configurator generates and validates it.
“Server Overloaded” on Enshrouded 1.0: do you need more RAM?
Not first. The message means the server is running short of compute time: according to hosting guides it shows up when many regions of the world are active at once, that is when players spread out, and RAM does not change that by itself. Three levers: keep the group together, lower “Number of enemies” in the settings (the preset switches to Custom), and take a dedicated-CPU tier when the group splits up — the Eco tier, with shared vCPU, suits a small group playing together. Keen has not documented an official fix and the message sometimes returns even on big machines, so we promise no miracle.
Enshrouded guides
Enshrouded 1.0 server “Version Mismatch”: the fix, measured on launch day
“Version Mismatch” / No SteamUtils011 on an Enshrouded 1.0 server (Docker, Proton): the Wine fix, world0.ksd from your Early Access world, 8.1 GB.
Enshrouded: your enshrouded_server.json settings have no effect, the three causes
Preset not “Custom”, durations in nanoseconds, file edited on a running server: the three causes of an enshrouded_server.json with no effect.
Enshrouded: roles, passwords and reserved slots on a dedicated server
Permissions go through password-protected groups: a group’s fields, the mistakes that break a server, and what our server sets up.
How to set up and configure an Enshrouded 1.0 dedicated server
Set up an Enshrouded 1.0 dedicated server: the game is downloaded again on every start, two passwords decide your rights, and the RAM we recommend has a caveat.
Playing on a private server with friends
Why a server beats an open game, the password game by game, console access you can give without losing your seat, and splitting the bill.
How much does a game server cost by the hour?
The real numbers: the rate per RAM tier, the monthly cost by playing rhythm, and the exact point where a subscription becomes cheaper than us.
Official Enshrouded references: official sitededicated-server documentation