Enshrouded 1.0 dedicated server: what we measured on launch day
Enshrouded left Early Access with version 1.0 on 15 October 2026 at 17:00 (Paris time). That evening we started the 1.0 dedicated server on our own machines, with a world created during Early Access, and wrote down what actually happens: what breaks, what it weighs, what becomes of the world. This page is the raw record, with what you need to reproduce it.
Nothing here is taken from a press release. The numbers come from the dedicated server itself (Steam app 2278520, build 25936466) and its logs.
If you would rather not manage a machine yourself, you can host an Enshrouded server by the hour: billing is per started hour, and a stopped server costs nothing.
The method
Two sources. A real world moving to 1.0 on our pre-production: a server created and stopped during Early Access (version 0.0.15.0), restarted after release on our 16 GB eco machine, exactly as a customer would. A separate test machine, rented for the evening, to compare several ways of running the server on Linux side by side, and to replay the conversion of the same world from its archive.
Under Docker, the Proton variant crashes at launch
This was the bad surprise of the evening, and it affects everyone self-hosting on Linux. The dedicated server is a Windows program: on Linux it runs through Wine or Proton. With the Docker image we were using, in its Proton variant (GE-Proton 10-30), the 1.0 server stops after one second:
[steam] Failed to initialize Steamworks system...Version Mismatch
[steam] Message from Steam: No SteamUtils011
[app] Failed to create Steamworks.
and the image's supervisor gives up after too many restarts. The 1.0 server asks Steam for a newer interface than this Proton can relay. The same evening, on the test machine:
| Launch | Result |
|---|---|
| Original image, Proton variant (GE-Proton 10-30) | ❌ “Version Mismatch”, the server does not start |
| Same image, Wine variant (wine 11.0) | ✅ online, connected to Steam |
| Same image, GE-Proton 11-7 dropped on top | ❌ libvulkan.so.1 not found |
| Another image, GE-Proton 11-7 and an updated Steam client | ✅ online |
If your Docker server shows “Version Mismatch” since 15 October: switch to your image's Wine variant, or to an image whose Proton is version 11 or newer. Swapping only the Proton inside an image is not necessarily enough: it also needs the libraries that come with it.
On our side, servers moved to the Wine variant that same evening, before any customer's first 1.0 start.
The Early Access world is converted, and the original is kept
On the first 1.0 start, the server picks up the world and rewrites it in a new format. Before:
savegame/
3ad85aea 1,787 B
3ad85aea-1 1,916 B
3ad85aea-2 1,877 B
3ad85aea-index 56 B
After:
savegame/
world0.ksd 598 B
backup/world0.ksd.backup-9 598 B
migrated/3ad85aea … (the four original files, untouched)
Three things to remember if you move a world by hand:
- The name changes. The world is no longer
3ad85aea(with its-1,-2,-indexcopies) butworld0.ksd. A backup script looking for3ad85aea*will no longer find the current world. - The old world is not deleted. The game moves it as-is into
migrated/. That is your way back if the conversion goes wrong. - The game keeps its own copies in
backup/, next to the world. They are part of the folder you copy.
A fresh world created directly in 1.0 is larger (42,833 bytes on first start): the world converted here had never had a player.
On our side, the archive of the world from before the update is set aside on the first 1.0 start: it leaves the backup rotation.
The download is lighter than before
| Reading | Early Access | 1.0 |
|---|---|---|
| Downloaded by SteamCMD | ~8.8 GB | 8,102,037,819 bytes (~8.1 GB) |
| Installed on disk | 8.9 GB | 7.6 GB |
| Server RAM when idle, no players | ~1.1 GB | ~1 GB |
So 1.0 does not need a bigger machine to start. Our recommendation stays 16 GB: the publisher states up to 6 GB for the process with players, and we keep headroom for a full game.
Start-up time on our 16 GB eco machine
Full start, VM included, on the same 16 GB eco machine:
| Step | Early Access (morning) | 1.0 (evening) |
|---|---|---|
| Machine ready | 130 s | 177 s |
| Container started | 82 s | 157 s |
| Game downloaded and ready | 213 s | 306 s |
| Total | 7 min 06 | 10 min 42 |
On launch night SteamCMD took 232 s for the 8.1 GB, around 35 MB/s: Steam's network was busy. That step varies most from one start to the next, not the game.
The advertised version does not move: 0.0.15.0
A trap if you monitor your server: queried over the Steam query protocol (A2S, port 15637), the 1.0 server still answers 0.0.15.0, as in Early Access. That number therefore does not tell you whether your server is on 1.0. The number that moves is in the server log, at start-up:
Game Version (SVN): 1024233 ← Early Access (September 2026)
Game Version (SVN): 1265863 ← 1.0 (15 October 2026)
That is the one we now show in your account.
What we could not check
- A player joining, and group passwords in game. The 1.0 server accepts our group configuration (players and admin, each with its own password), and Keen writes that dedicated server groups “work as before”. But proving it takes a game client, and we did not do that tonight.
- A world with real buildings. The world converted here was empty. The new format applies to every world, but how long a well-filled world takes to convert is still to be measured.
Create your Enshrouded server · The full guide · Enshrouded 1.0: what changes