Project Zomboid server

Your dedicated Project Zomboid server, by the hour, no subscription.

Spin up a Project Zomboid server in minutes and survive Knox Country together. Billed by the started hour, your world is archived between sessions — and the server shuts down when nobody plays.

Ready in minutes · stop in 1 click · €0 when off · 🎁 first hour of play free

Project Zomboid in 5 numbers

RAM
8 GB (recommended tier)
Measured over 27 real sessions: 8 GB for 6 players, no mods (surveyed in September 2026).
Evening with 4 players, 4 h
€0.12
4 h × €0.03/h on the 8 GB tier. The price follows RAM, not player count.
Open ports
16261, 16262, 8766, 8767
Port to enter in the game: 16261.
Players
1 to 32 slots
16 slots by default, adjustable on your server. The price does not depend on player count.
Billing
Per started hour
First hour of play free for new accounts. €0 when the server is off.

Why a Project Zomboid server with TickServ

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Dedicated Build 42 server, multiplayer included

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Steam Workshop mods: paste the IDs, the server handles the rest

✓

Built-in admin console (players, messages, saving, bans)

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Automatic shutdown when nobody plays: €0 while off

A running Project Zomboid server in the TickServ console: permanent connection address, session time, running cost and hourly rate

Project Zomboid pricing

Billed by the started hour, based on RAM and performance. Server off = €0.

PerformancevCPURAMPrice / hour
Eco
shared vCPU
24 GB€0.02/h
Eco
shared vCPU
48 GB€0.03/h
Eco
shared vCPU
816 GB€0.06/h
Eco
shared vCPU
1632 GB€0.10/h
Dedicated CPU
dedicated vCPU
28 GB€0.10/h
Dedicated CPU
dedicated vCPU
216 GB€0.13/h
Dedicated CPU
dedicated vCPU
432 GB€0.26/h

Prices incl. VAT. You choose RAM and performance at creation. No subscription.

Launch your Project Zomboid server in 4 steps

Step 1

Choose your setup

Pick Project Zomboid, the RAM and the performance level. Server ready in a few minutes.

Step 2

Start in one click

Launch the server: you get a stable connection address to share.

Step 3

Play with friends

Share the address and play together. Your progress is saved automatically.

Step 4

Shut down when you're done

Stop in one click, or auto-shutdown when nobody plays. Server off = €0.

How much RAM for Project Zomboid?

A rough guide based on your game. When in doubt, start small: you can change tier whenever you want.

Your gameRecommended RAM
Up to 6 players, no mods8 GB
Up to 32 players, no mods16 GB
Up to 32 players, with a few mods16 GB
Up to 6 players, with heavy mods16 GB
Up to 32 players, with heavy mods32 GB

You can change RAM at any time, without losing your save. Ballpark figures, surveyed in September 2026.

Where your Project Zomboid server runs

You pick the country when you create the server. Which countries are available depends on the performance level.

PerformanceAvailable countries
Eco (shared vCPU)🇩🇪 Germany · 🇫🇷 France · 🇫🇮 Finland · 🇳🇱 Netherlands · 🇷🇴 Romania
Dedicated CPU (dedicated vCPU)🇩🇪 Germany · 🇫🇷 France · 🇬🇧 United Kingdom · 🇺🇸 🇨🇦 Canada — North America (East — New York, Chicago, Montreal) · 🇵🇱 Poland · 🇮🇹 Italy

TickServ is operated by GONOTECH, a French company. If the provider is out of capacity in the country you picked, the fallback stays on the same continent.

Frequently asked questions

How many simultaneous players?

Enough for a group of friends: plan 8 GB of RAM for 2 to 6 survivors, 16 GB beyond that or with many mods. The player cap is a server setting.

Is my world kept?

Yes, for free: your save is archived before every shutdown and restored on the next session.

Can I add mods?

Yes: paste the Steam Workshop IDs in the settings. The server downloads them, then restarts once to enable them — so the first startup takes longer.

What about Build 41?

We serve Build 42, stable since July 2026. A Build 41 save will not load on it: the formats are incompatible.

Official Project Zomboid references: official sitededicated-server documentation