No subscription

The game server subscription alternative

Tired of paying for a monthly server even when no one's playing? Switch to pay-by-the-hour: you keep your world, you only pay for your sessions, and you switch in minutes. From €0.02/h.

Create my server

Why leave the monthly subscription

You pay for nothing

A subscription charges for the whole month, even on the days when no one logs in.

Commitment & renewal

Commitment periods, automatic renewals, painful cancellations.

You play in sessions

A few hours a week with friends: a subscription isn't made for that.

Switching takes minutes

  1. 1.

    Grab your save from your current host (the world folder).

  2. 2.

    Create your server and import your world (.zip / .tar.gz) at creation: your save stays untouched.

  3. 3.

    Cancel your subscription: from now on you only pay for the hours you play.

How much do you save? See the detailed comparison.

What to grab from your current host

A game world is a folder. Here is what to download from your current host’s file manager, and how to pack it for the import.

GameWhat you grabHow you pack it
Minecraftthe world folder (plus world_nether / world_the_end if they exist)a world/ folder at the root
Valheimthe <YourWorld>.db and <YourWorld>.fwl files (worlds_local folder)a worlds_local/ folder at the root
Palworldthe Pal/Saved/SaveGames/0/<id>/ folderthe Pal/Saved/SaveGames/… tree preserved
Factorioyour game’s .zip (saves folder)a saves/ folder containing that .zip
Project Zomboidyour save folder (Saves/Multiplayer/<server>)that folder, or just its contents
Core Keeperthe worlds/<n>.world.gzip file (core-keeper-data folder)that file at the archive root
Terrariayour world's .wld file (and its .twld if it exists)those files at the archive root
Minecraft Bedrockyour world folder worlds/<YourWorld>/ (the one holding level.dat and a db folder)that folder, or its contents, at the root

Accepted formats: .zip or .tar.gz. The archive must contain the folder at its ROOT — not wrapped in an extra parent folder.

Migration pitfalls

  • The folder must sit at the archive root. Zip the parent folder and the import will not find your save.
  • The import replaces the world: it runs with the server stopped, never mid-session.
  • A modded world needs the same modpack: declare it at creation (Modpack field) before importing your save.
  • Size is bounded by the machine’s disk — a classic vanilla or modded world fits without trouble.

Frequently asked questions

Can I keep my world when switching hosts?

Yes. Grab your world's save from your current host and import it when you create the server (.zip / .tar.gz). You pick your game up right where you left off.

Is there a commitment?

None. You top up a wallet, you only pay for the hours you play, and you stop whenever you want. Any unused balance is refundable.

Stop paying for a server that's off

Your first game is on us. Try it with no commitment, keep your world, switch it off whenever you want.

Create my server