The game server subscription alternative
Tired of paying for a monthly server even when no one's playing? Switch to pay-by-the-hour: you keep your world, you only pay for your sessions, and you switch in minutes. From €0.02/h.
Create my serverWhy leave the monthly subscription
You pay for nothing
A subscription charges for the whole month, even on the days when no one logs in.
Commitment & renewal
Commitment periods, automatic renewals, painful cancellations.
You play in sessions
A few hours a week with friends: a subscription isn't made for that.
Switching takes minutes
- 1.
Grab your save from your current host (the world folder).
- 2.
Create your server and import your world (.zip / .tar.gz) at creation: your save stays untouched.
- 3.
Cancel your subscription: from now on you only pay for the hours you play.
How much do you save? See the detailed comparison.
What to grab from your current host
A game world is a folder. Here is what to download from your current host’s file manager, and how to pack it for the import.
| Game | What you grab | How you pack it |
|---|---|---|
| Minecraft | the world folder (plus world_nether / world_the_end if they exist) | a world/ folder at the root |
| Valheim | the <YourWorld>.db and <YourWorld>.fwl files (worlds_local folder) | a worlds_local/ folder at the root |
| Palworld | the Pal/Saved/SaveGames/0/<id>/ folder | the Pal/Saved/SaveGames/… tree preserved |
| Factorio | your game’s .zip (saves folder) | a saves/ folder containing that .zip |
| Project Zomboid | your save folder (Saves/Multiplayer/<server>) | that folder, or just its contents |
| Core Keeper | the worlds/<n>.world.gzip file (core-keeper-data folder) | that file at the archive root |
| Terraria | your world's .wld file (and its .twld if it exists) | those files at the archive root |
| Minecraft Bedrock | your world folder worlds/<YourWorld>/ (the one holding level.dat and a db folder) | that folder, or its contents, at the root |
Accepted formats: .zip or .tar.gz. The archive must contain the folder at its ROOT — not wrapped in an extra parent folder.
Migration pitfalls
- The folder must sit at the archive root. Zip the parent folder and the import will not find your save.
- The import replaces the world: it runs with the server stopped, never mid-session.
- A modded world needs the same modpack: declare it at creation (Modpack field) before importing your save.
- Size is bounded by the machine’s disk — a classic vanilla or modded world fits without trouble.
Frequently asked questions
Can I keep my world when switching hosts?
Yes. Grab your world's save from your current host and import it when you create the server (.zip / .tar.gz). You pick your game up right where you left off.
Is there a commitment?
None. You top up a wallet, you only pay for the hours you play, and you stop whenever you want. Any unused balance is refundable.
Stop paying for a server that's off
Your first game is on us. Try it with no commitment, keep your world, switch it off whenever you want.
Create my server