How much does a game server cost?

Short answer

For 4 friends playing 6 hours a week, a private game server costs between €0.52 and €1.30 a month, depending on the game. You pay for each started hour the server runs, and nothing at all while it is off.

We bill by the started hour: a session of 2 h 10 is billed as 3 hours. The figures below assume your play time is your billed time — a session that runs over rounds up to the next hour.

Cost by game

The same scenario for every game: 4 players, 6 hours a week, on the RAM we recommend for that game.

GameRAMPrice / hourAt 6 h a weekMonthly plan elsewhereBefore a plan wins
Minecraft4 GB€0.02/h€0.52€9.00450 h a month
Valheim8 GB€0.03/h€0.78€12.00400 h a month
Palworld16 GB€0.05/h€1.30€14.00280 h a month
Factorio8 GB€0.03/h€0.78€10.00333 h a month
Project Zomboid8 GB€0.03/h€0.78€13.00433 h a month
Core Keeper4 GB€0.02/h€0.52€8.00400 h a month
Terraria4 GB€0.02/h€0.52€5.00250 h a month
Minecraft Bedrock4 GB€0.02/h€0.52€9.00450 h a month

“Monthly plan” is a market benchmark: what a host billing a fixed monthly fee asks for a comparable server, taken at the low end of what we measured. It is not our price, and it is not a quote from them.

Prices include VAT. A stopped server costs €0.

Your own rhythm

How much does it cost?

You only pay for the hours you play. Server off = €0.

I play3 h / week
Minecraft4 GB€0.02/h€0.26/month−€8.74 vs plan
Valheim8 GB€0.03/h€0.39/month−€11.61 vs plan
Palworld16 GB€0.05/h€0.65/month−€13.35 vs plan
Factorio8 GB€0.03/h€0.39/month−€9.61 vs plan
Project Zomboid8 GB€0.03/h€0.39/month−€12.61 vs plan
Core Keeper4 GB€0.02/h€0.26/month−€7.74 vs plan
Terraria4 GB€0.02/h€0.26/month−€4.74 vs plan
Minecraft Bedrock4 GB€0.02/h€0.26/month−€8.74 vs plan

Estimate (3 h/wk × 4.33 wk). “Plan” = a typical monthly host, billed even when no one is playing.

What actually changes the bill

  • The RAM you pick. The price is carried by the RAM, not by the game: at equal RAM, every game costs the same.
  • The performance level. A shared vCPU is the cheaper one; a dedicated CPU costs more per hour and is what heavy mods and crowded servers need.
  • The hours the server actually runs. It stops on its own once nobody is playing, and an hour that never starts is never billed.
  • Nothing else. No setup fee, no mandatory subscription, and keeping your world between sessions costs nothing.