Why pay Nitrado 24/7 when your group only plays a few evenings a week?
With Nitrado, you pay for 730 hours every month and restricted player slots, even when the server sits idle 90% of the time. On TickServ, you pay only for active play time: from €0.02/h, and €0 when switched off.
Nitrado vs TickServ: point-by-point comparison
| Feature | Nitrado | TickServ |
|---|---|---|
| Billing model | Fixed monthly subscription (30-day minimum) | Pay per started hour from a prepaid wallet |
| Stopped server (offline) | Billed at 100% (meter never pauses) | €0 (world archived on Cloudflare R2, VM destroyed) |
| Player slots | Charged by tier (e.g. 4, 10, 20 slots) | Unlimited (up to game and RAM limits) |
| Commitment | Automatic recurring renewal by default | Zero contracts, no subscriptions, stop anytime |
| Save migration | Must extract before billing expires or data is lost | Upload and configure at €0 before booting |
| Best suited for | Always-on public community servers (> 400 hrs/mo) | Private friend groups (3 to 20 hrs/wk: 70% to 90% savings) |
A real example: 4 friends playing Valheim or Palworld
Typical play pattern: two 3-hour sessions a week (~26 hours per month).
On Nitrado (10 slots)
~€13.00 / month
Billed 24/7 for 730 hours of allocated compute, whether anyone plays or not.
On TickServ (8 GB RAM, unlimited slots)
~€0.78 / month
You pay only for the 26 hours of active play at €0.03/hr. Savings: over €12 every month.
How to leave Nitrado without losing your world
No need to restart your adventure. Download your Nitrado save from their panel's Backups tab, upload it to your offline TickServ server (with zero compute costs), boot up to check your progress, and only then cancel your Nitrado plan with peace of mind.