Your Vintage Story server, by the hour and subscription-free.
Start a dedicated Vintage Story server whenever you want to play, then shut it down: you only pay for the hours you play, and your world is kept between sessions.
Ready in minutes · stop in 1 click · €0 when off · 🎁 first hour of play free
Why a Vintage Story server with TickServ
Up to 16 players on the same server
Private server: a generated password you share with whoever you like
Built-in admin console, no separate client to install
Your own mods, dropped into the Mods folder from the browser
Your world saved automatically and restored on the next start
Automatic shutdown when nobody is playing: €0 while it’s off
Vintage Story pricing
Billed by the started hour, based on RAM and performance. Server off = €0.
| Performance | vCPU | RAM | Price / hour |
|---|---|---|---|
Eco shared vCPU | 2 | 4 GB | €0.02/h |
Eco shared vCPU | 4 | 8 GB | €0.03/h |
Eco shared vCPU | 8 | 16 GB | €0.05/h |
Eco shared vCPU | 16 | 32 GB | €0.10/h |
Dedicated CPU dedicated vCPU | 2 | 8 GB | €0.10/h |
Dedicated CPU dedicated vCPU | 2 | 16 GB | €0.13/h |
Dedicated CPU dedicated vCPU | 4 | 32 GB | €0.26/h |
Prices incl. VAT. You choose RAM and performance at creation. No subscription.
Launch your Vintage Story server in 4 steps
Choose your setup
Pick Vintage Story, the RAM and the performance level. Server ready in a few minutes.
Start in one click
Launch the server: you get a stable connection address to share.
Play with friends
Share the address and play together. Your progress is saved automatically.
Shut down when you're done
Stop in one click, or auto-shutdown when nobody plays. Server off = €0.
How much RAM for Vintage Story?
A rough guide based on your game. When in doubt, start small: you can change tier whenever you want.
| Your game | Recommended RAM |
|---|---|
| Up to 8 players, no mods | 4 GB |
| Up to 16 players, no mods | 8 GB |
You can change RAM at any time, without losing your save. Ballpark figures, surveyed in September 2026.
Where your Vintage Story server runs
You pick the country when you create the server. Which countries are available depends on the performance level.
| Performance | Available countries |
|---|---|
| Eco (shared vCPU) | 🇩🇪 Germany |
| Dedicated CPU (dedicated vCPU) | 🇩🇪 Germany · 🇫🇷 France · 🇬🇧 United Kingdom · 🇨🇦 Canada — Quebec |
TickServ is operated by GONOTECH, a French company. If the provider is out of capacity in the country you picked, the fallback stays on the same continent.
Frequently asked questions
Can my friends join me?
Yes: as soon as the server starts you get a stable connection address to share with them. Nothing to install on their side beyond the game.
Is my world kept between sessions?
Yes, at no extra cost: it’s saved before every shutdown and restored on the next start.
What happens when I stop the server?
It costs nothing: you only pay for the hours it runs. Your world is kept either way.
Is the server private?
Yes: a password is generated when you create it and shown in your dashboard. You can change it and give it only to your players.
Can I add my own mods?
Yes: the file manager lets you drop your mods into the Mods folder. They’re picked up on the next start.
Can I run admin commands?
Yes: the server console is built into your dashboard, with no client to install.
Vintage Story guides
Hosting a Vintage Story server: the complete guide
It ships in whitelist mode, and killing it abruptly saves nothing — which is why our shutdown asks the game to write its world first.
Playing on a private server with friends
Why a server beats an open game, the password game by game, console access you can give without losing your seat, and splitting the bill.
How much does a game server cost by the hour?
The real numbers: the rate per RAM tier, the monthly cost by playing rhythm, and the exact point where a subscription becomes cheaper than us.
How much RAM for your game server?
The tiers per game, but above all how to tell whether your lag really comes from RAM: why adding more can make it worse, and when the CPU is what you should target.
Moving your server from another host
What to bring and what to leave behind, how to upload everything BEFORE switching on (so you pay nothing), and the three checks for the first start.
Where to host your game server: Germany, France, the UK or Quebec?
What the country actually changes — latency, applicable law, price — and the constraint we write down plainly: our cheapest rate exists only in Germany. Changing country later does not cost you your world.
Official Vintage Story references: official sitededicated-server documentation