Valheim crossplay server: PC, PS5, Switch 2 and Xbox in one world
On 9 September 2026 Valheim leaves early access: 1.0 brings the Deep North biome and, above all, the PS5 and Nintendo Switch 2 versions, with full crossplay alongside PC and Xbox. Your group will be able to mix platforms in the same world — on one condition, which is what this guide is about.
A console can't host, it can only join
On PC you can run a Valheim dedicated server yourself. On console you can't: neither PS5, Switch 2 nor Xbox runs a dedicated server. So a console group has two options — play in a session hosted by one player (the world only exists while that person is online), or use a dedicated server running somewhere else.
That's where a rented server earns its place: the world lives on its own, everyone connects whenever they want, and nobody has to stay online for the others.
1. Crossplay has to be on, server-side
A Valheim server only accepts non-Steam players if crossplay was enabled when the server started. It isn't a client setting: if the server doesn't have it, a console simply can't see it, whatever the player does.
With us it's on by default on every Valheim server, and it stays a switch in the server settings if you want to go back to Steam-only. PC players lose nothing either way: they keep connecting with the usual address.
2. The join code is a console's only way in
When crossplay is on, the server registers with the relay service and gets a six-digit join code. That code is how console players get in: their connection screen has no "IP address" field like the PC one does.
So, for your group:
- PC / Steam: the server address (
something.tickserv.com) plus the password. - PS5, Switch 2, Xbox, Game Pass: the join code plus the password.
The code shows up on your server's card in the TickServ console a few seconds after start-up, with a button to copy it.
3. The catch: the code changes at every start
This is the part nobody explains, and it's the number one cause of "it doesn't work" on a crossplay Valheim server: the code is regenerated every time the server restarts. A code you wrote down last week is worthless today — and a stale code behaves exactly like a broken server, which sends everyone hunting for a problem that doesn't exist.
It matters even more here, since a server billed by the hour shuts down as soon as nobody is playing: tonight's code isn't this morning's.
Three ways to always have the current one:
- the TickServ console, on the server's card;
- the invite link you share with your friends: they bookmark it, reopen it, and read the current code — without having to ask you;
- the Discord bot, if you've linked it to your Discord server:
/statusanswers with the state, the address and the code. That's the shortest path for a console player:/waketo wake the server,/statusto get in.
4. Password and RAM
Valheim requires a server password of at least 5 characters, and it must not contain the server name. We generate it for you and show it next to the address — the same one for everybody, PC and console alike.
On RAM: 4 GB carries a group of 2 to 4 players; go to 8 GB for a larger group or a heavily explored map. You can change tier whenever you like without losing the world.
5. The honest caveat about mods
Crossplay and server mods don't always get along: some mods don't work while crossplay is enabled, and the documentation of the server image we use says so explicitly. If you care about ValheimPlus or any mod that touches networking, test it with your group before inviting half the world — and keep in mind that your console friends can't install client mods anyway.
6. Switched off, you pay nothing
The world and the characters are saved on shutdown and restored on the next start. Auto-stop triggers on its own once nobody is left. A stopped server costs €0 — which is what makes a weekend-only world viable, for the evening when your seven time zones finally line up.
Iron Gate documents dedicated servers and crossplay in its official guide and its crossplay FAQ.
Create your Valheim server — crossplay on from the start, billed by the hour begun.