Comparison

Game server by the hour or monthly subscription?

Most groups of friends play in sessions, a few hours a week. In that case, paying by the hour (per started hour) often costs far less than a subscription billed even when nobody is playing. Here is the comparison, no spin.

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The model, line by line

TickServ (by the hour)Monthly subscription
CommitmentNoneOften 1 to 12 months
BillingBy the started hourThe whole month, even unused
Server off€0Full price
RenewalManual (you top up)Automatic by default
CancellationInstant, in one clickForm / delays
World backupFree, no limitQuota / paid
Startup~2 min on demandInstant but billed continuously
Hidden feesNone (VAT included)Dedicated IP, extras, hikes

Example: 3 h of play per week

Estimated monthly cost by the hour vs a typical “always-on” monthly subscription.

GamePrice / h≈ / month (3 h/wk)Typical subscriptionSavings
Minecraft0,02 €0,26 €9,00 €💰 8,74 €
Valheim0,03 €0,39 €12,00 €💰 11,61 €
Palworld0,05 €0,65 €14,00 €💰 13,35 €
Factorio0,03 €0,39 €10,00 €💰 9,61 €

Estimate (3 h/wk × 4.33 wks), Eco rate. “Typical subscription” = indicative market benchmark. Server off = €0 with TickServ.

Which model for you?

Paying by the hour wins if…

  • you play in sessions (evenings, weekends);
  • your server sits off most of the time;
  • you want zero commitment and to shut it down whenever you like.

A subscription may suit you if…

  • your server has to stay on 24/7 continuously;
  • a large community connects at all hours.

Try the hourly model

Top up the minimum, play a session, stop. You only pay for the hours you play.

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