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Migrating an existing Minecraft world to your server

Already have a world — on your PC, on LAN, or with another host — and want to pick it back up on TickServ? The import happens at creation, in a few clicks.

1. Grab your world folder

  • From your PC / a single-player world: the world folder is in .minecraft/saves/<name>.
  • From another host: download the world folder (and world_nether / world_the_end if they exist) via its file manager.

2. Prepare the archive

Zip the folder(s) at the root of the archive: the archive must contain a world/ folder (not an extra parent folder). Accepted formats: .zip or .tar.gz.

3. Import at creation

When you create the Minecraft server, use the "Import a world" field and select your archive. It's loaded on the first startup — your game picks up exactly where you left off.

4. Check the RAM and the type

If your world is modded, remember to recreate the same context: paste the matching modpack and choose a suitable RAM (8 GB+ for a modded world). For a very large world or lots of players, the dedicated CPU tier helps.

Good to know

  • The world is then saved automatically before every shutdown and restored for the next session.
  • The import is capped at the VM's disk size (large) — a classic vanilla or modded world fits without any trouble.

Create your Minecraft server and import your world at the creation step.

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