---
title: "7 Days to Die V3.4 server: what changes for your server"
description: "7 Days to Die V3.4 went stable on 26 October: your server moves to it alone, same world. The shared quest crash, its workaround, the cost of a night for 4."
url: https://tickserv.com/news/7-days-to-die-3-4
site: "TickServ (https://tickserv.com)"
lang: en
published: 2026-10-28
games: [7-days-to-die]
---
The Fun Pimps marked **7 Days to Die V3.4.0 as stable on 26 October 2026**, three days after it
landed in experimental. It is a quality of life update, not an overhaul: your world carries on, and
the studio does not ask you to start a new one.

## What changes in the game

The full list is in [the studio's announcement](https://store.steampowered.com/news/app/251570/view/1847286114045870).
What matters for a multiplayer game:

- **A search bar and filters** in your backpack and in containers: type an item's name, or filter by
  category. Handy in the middle of a horde.
- **A lost or stuck drone** can now be recovered from a trader.
- In multiplayer, the "boosted" icon no longer shows on items that are not boosted.
- The game launches again on macOS with Easy Anti-Cheat enabled.

## What breaks: shared quests

The studio lists a known bug, not fixed yet: **a multiplayer game can crash because of a shared quest
started before V3.4**. The workaround, for **every player in the group**:

1. Before joining, in **Options → General → General**, turn off "Auto-Party with Allies", "Auto Share
   Quests", or both.
2. Join the game and **delete from your log the shareable quests started before V3.4**. Leave the
   ones at the "Turn in" stage alone: they are not a problem.
3. Once the whole group has cleaned up, turn both options back on.

This happens in each player's game: we cannot do it for you from the server.

Two other known bugs affect multiplayer: **on Mac, a client set to French cannot join a game**
(dedicated server or peer to peer), and changing the macOS language freezes the game. A new game may
also hit an error while generating chunk decorations.

## On TickServ: nothing to do

Your 7 Days to Die server updates the game from Steam **every time it starts**, on the public branch:
a server that is switched off comes back straight on V3.4. The ports (26900 to 26902) and the location
of your world are unchanged.

A server left running since before 26 October is still on V3.3, while Steam has updated your
players' games: stop it and start it again from your dashboard.

## What a night for four costs

Example: four friends, one 3 hour evening, on Eco 8 GB (the size we recommend for 7 Days to Die with
four players).

| Machine              | Price   | The evening                         |
| -------------------- | ------- | ----------------------------------- |
| Eco, 8 GB            | €0.03/h | **€0.09**, under 3 cents per player |
| Eco, 16 GB           | €0.06/h | €0.18                               |
| Dedicated CPU, 16 GB | €0.13/h | €0.39                               |

- If it is your first server with us, the **first hour is free**: the evening then comes to €0.06 on
  Eco 8 GB.
- We bill each hour started: a 3 h 10 evening counts as 4 hours.
- The price does not depend on the number of players, and a stopped server costs €0. Stopped, it also
  freezes the world clock: the Blood Moon does not arrive while nobody is playing.

## What this does not fix

- **The shared quest bug** is still for the studio to fix; until then, only the workaround above
  avoids it.
- **The bug on Macs set to French** is also waiting for a fix from the studio, with no workaround
  announced.
- **No experimental branch and no going back to V3.3** with us: your server follows the stable
  version the studio publishes.

[Create your 7 Days to Die server](https://tickserv.com/games/7-days-to-die) · [The full guide](https://tickserv.com/guides/7-days-to-die-dedicated-server) · [The detailed cost](https://tickserv.com/cost/7-days-to-die)
