---
title: "Valheim server mods: BepInEx, ValheimPlus and your own mods"
description: "Server-side mods in one click, ValheimPlus on both sides, or your own BepInEx .dll files in bepinex/plugins: what each way asks of your players."
url: https://tickserv.com/guides/valheim-server-mods
site: "TickServ (https://tickserv.com)"
lang: en
published: 2026-10-23
games: [valheim]
---
# Mods on a Valheim server: BepInEx, ValheimPlus and your own mods

> **The short answer.** On a [TickServ Valheim server](https://tickserv.com/games/valheim) there are three ways to add mods: tick **server-side mods** in the settings (nothing for players to install), turn on **ValheimPlus**, or **upload your own BepInEx mods** into `bepinex/plugins/` from the file explorer. In all three cases, the mods are installed at the server's next start.

## 1. Server-side mods, in one click

In the server settings, the **Mods (server-side)** option offers mods that run on the server only:

| Mod                    | What it does                                                    |
| ---------------------- | --------------------------------------------------------------- |
| **LetMeSleep**         | Sleep without waiting for everyone to be in bed.                |
| **GroundReset**        | Dug-up terrain slowly repairs itself (outside protected areas). |
| **ServerPasswordOnce** | The password is asked only once.                                |

Your players have **nothing to install**, and console players (PS5, Switch 2, Xbox) still join through [crossplay](https://tickserv.com/guides/valheim-crossplay-server). Each of these mods was started on a real server before we offered it, in a fixed version: a mod update won't quietly break your server.

## 2. ValheimPlus

The **ValheimPlus (mod)** option installs ValheimPlus: stack sizes, portals that let every item through, and dozens of tweaks.

⚠️ ValheimPlus is installed **on both sides**. Every player needs it on their PC, **in the same version as the server** (the "WindowsClient" package on github.com/Grantapher/ValheimPlus); otherwise their game shows "incompatible version" and they can't join. The version the server installed is written in its logs. Console players can't install it.

ValheimPlus doesn't mix with server-side mods or with your own mods: pick one or the other.

## 3. Your own BepInEx mods

For a mod that isn't in the list (from Thunderstore or Nexus, for example):

1. Download the mod to your computer and open its archive.
2. In your TickServ dashboard, open **Files** and go to the `bepinex/plugins/` folder.
3. **Upload** the mod's `.dll` file(s) (or its whole folder).
4. Start the server, or restart it if it's already running.

There's nothing else to switch on: when the folder holds a mod, BepInEx loads by itself at startup. Your mods are part of the server's data, so they're saved and restored every session, like your world. A stopped server accepts files too: they're put in place at the next start.

### What to check first

- **Is the mod server-side or client-side?** Read its page: a "server-side only" mod asks nothing of players. A mod that adds items, creatures or interface must be installed by **every player**, in the **same version**, and it locks console players out.
- **Its dependencies.** If the mod's page lists any (Jötunn, for example), upload them to `bepinex/plugins/` too. BepInEx itself is already provided by the server: don't upload it.
- **Whether it works with your Valheim version.** A mod that loads isn't necessarily a mod that works: after startup, check the server logs. A mod written for an older version leaves errors there over and over.

To remove a mod, delete its file or folder in `bepinex/plugins/`, then restart.

> [Create your Valheim server](https://tickserv.com/games/valheim) · [The Valheim dedicated server guide](https://tickserv.com/guides/valheim-dedicated-server) · [Crossplay between PC and consoles](https://tickserv.com/guides/valheim-crossplay-server)
