---
title: "Minecraft Bedrock server hosting: the complete guide"
description: "Bedrock is not Java, and consoles have no field to type an address into. No password but a guest list, and the one setting that kills achievements for good."
url: https://tickserv.com/guides/minecraft-bedrock-server-hosting
site: "TickServ (https://tickserv.com)"
lang: en
published: 2026-09-01
games: [minecraft-bedrock]
---
# Minecraft Bedrock server hosting: the complete guide

Bedrock is the console, mobile and Windows edition — and it is a **different game from Java Edition**, with its own network protocol. A Java player and a Bedrock player do not meet on the same server without a bridge. That is the first thing to settle before you create anything.

## 1. Bedrock or Java? Settle this first

| Your group plays on…                                        | You need                                                      |
| ----------------------------------------------------------- | ------------------------------------------------------------- |
| Xbox, PlayStation, Switch, phone, Windows (Microsoft Store) | **Bedrock**                                                   |
| PC with the Minecraft "Java Edition" launcher               | **Java**                                                      |
| Both, mixed                                                 | A Java server plus a bridge (Geyser), which we do not provide |

The two editions look alike, but their worlds and their servers are not interchangeable. Pick the edition **most of your group** actually plays.

## 2. Create the server

Pick **Minecraft Bedrock**, the RAM and the performance level. The server starts on its own and shows its address in your dashboard.

Two settings are made **at creation and cannot be changed afterwards**: the world type (normal or flat) and the seed.

## 3. Joining: the part that catches everyone out

**On Windows, Android and iOS**: in game, **Servers tab → Add Server**, then the address and port (19132) shown in your dashboard. It works straight away.

**On Xbox, PlayStation and Switch** it is a different story: those clients **offer no field to type an address into**. The Servers tab lists only Mojang's partner servers, and there is no "Add" button. That is not a limitation on our side — it is the console client.

Workarounds exist and are widely documented by the community: pointing the console's DNS at a connector service (BedrockConnect), using a mobile app that broadcasts the server as a LAN game (BedrockTogether), or a local relay (Phantom). **We neither provide nor support any of those tools** — but it is better to know the detour exists before you buy than to find out with a controller in your hands.

You have **no ports to open**: the game port (19132, UDP) is already in place.

## 4. There is no password — there is a guest list

This is a real difference from the other games in the catalogue: **a Bedrock server has no password.** Mojang does not provide one.

Access control goes through the **allow list** ("invite-only server"): you turn it on, then add the authorised Microsoft accounts from the "players" screen of your dashboard. While it is off, **anyone who knows the address can walk in** — and an address always ends up circulating. Turn it on from the first session if your server is private.

From the dashboard you also get the usual moderation commands: make a player an operator, or kick them.

## 5. The settings, and the one that cannot be undone

| Setting                 | Default    | What it does                                                  |
| ----------------------- | ---------- | ------------------------------------------------------------- |
| **Game mode**           | Survival   | Survival, Creative or Adventure, for arriving players.        |
| **Difficulty**          | Normal     | From Peaceful to Hard.                                        |
| **Invite-only server**  | off        | The allow list from §4.                                       |
| **In-game commands**    | off        | Needed to type commands from inside the game.                 |
| **Idle player timeout** | 30 minutes | Disconnects a player who stops moving. Set 0 to never kick.   |
| **View distance**       | 32         | Chunks rendered. Lower it if the server struggles.            |
| **Simulation distance** | 4          | Chunks where the world keeps running (farms, mobs, redstone). |

⚠️ **Allowing in-game commands permanently disables achievements for that world.** That is Mojang's rule, not ours, and turning the setting back off does not undo it: the world is flagged. If achievements matter to your group, leave it off.

## 6. How much RAM?

The Bedrock server is written in C++ and is noticeably lighter than its Java counterpart — no virtual machine, no heap to size.

| Your game                            | What we suggest       |
| ------------------------------------ | --------------------- |
| A family, a few friends, fresh world | 4 GB, eco tier        |
| Larger group, well-explored world    | 8 GB, eco tier        |
| Busy server, big automated farms     | 8 GB on dedicated CPU |

The server takes **10 players by default, up to 30**. The price follows the RAM and the performance level, **never the game**: at equal size, Bedrock costs exactly what Java costs.

Two settings matter more than RAM for smoothness: the **simulation distance** (every simulated chunk costs CPU) and how many automated farms run non-stop.

## 7. Your world is kept between sessions

The world is saved on shutdown and restored on the next start, at no cost. A timestamped backup is taken regularly while the server runs, and the most recent one is kept; the backup option keeps several, staggered over several days back.

Want to bring an existing world over — including a single-player world played on a console or a phone?

1. Get the `worlds/<YourWorld>/` folder, the one holding `level.dat` and a `db` folder. From the game, **Edit → Export World** gives you a `.mcworld` file: that is a zip, rename it to `.zip`.
2. Zip that folder, or just its contents — we put it back in place.
3. Upload the archive when you create the server. One world per server.

## 8. Shut down when you're done

Server off = €0. Auto-shutdown kicks in on its own once nobody is connected, and the world is saved at that moment.

That is what changes everything for a family server: hosts almost never separate Java from Bedrock in their price list, and bill the same monthly plan either way — including the holiday weeks when nobody logs in.

> [Create your Minecraft Bedrock server](https://tickserv.com/games/minecraft-bedrock) · [What it costs, exactly](https://tickserv.com/cost/minecraft-bedrock)
