---
title: "Cheap Rust server hosting from €0.06/h · TickServ"
description: "Cheap Rust server hosting: about €1.56 a month for 4 friends, 6 hours a week, vs €5.00 on a monthly plan. €0 while off."
url: https://tickserv.com/games/rust
site: "TickServ (https://tickserv.com)"
lang: en
game: rust
generated: 2026-09-25
---

# Your Rust server, by the hour and subscription-free.

Start a dedicated Rust server whenever you want to play, then shut it down: you only pay for the hours you play, and your world is kept between sessions.

Ready in minutes · stop in 1 click · €0 when off · 🎁 first hour of play free

## Why a Rust server with TickServ

- Up to 50 players on the same server
- Built-in admin console, no separate client to install
- Your own mods, dropped into the tickserv/oxide/plugins folder from the browser
- Your world saved automatically and restored on the next start
- Automatic shutdown when nobody is playing: €0 while it’s off
- A stable connection address, the same every session

## Rust pricing

Billed by the started hour, based on RAM and performance. Server off = €0.

| Performance | vCPU | RAM | Price / hour |
| --- | --- | --- | --- |
| Eco (shared vCPU) | 2 | 4 GB | €0.02/h |
| Eco (shared vCPU) | 2 | 4 GB | €0.02/h |
| Eco (shared vCPU) | 2 | 4 GB | €0.02/h |
| Eco (shared vCPU) | 4 | 8 GB | €0.03/h |
| Eco (shared vCPU) | 2 | 8 GB | €0.03/h |
| Eco (shared vCPU) | 8 | 16 GB | €0.06/h |
| Eco (shared vCPU) | 4 | 16 GB | €0.06/h |
| Eco (shared vCPU) | 16 | 32 GB | €0.10/h |
| Dedicated CPU (dedicated vCPU) | 2 | 8 GB | €0.10/h |
| Dedicated CPU (dedicated vCPU) | 2 | 8 GB | €0.10/h |
| Dedicated CPU (dedicated vCPU) | 2 | 16 GB | €0.13/h |
| Dedicated CPU (dedicated vCPU) | 2 | 16 GB | €0.13/h |
| Dedicated CPU (dedicated vCPU) | 4 | 32 GB | €0.26/h |
| Dedicated CPU (dedicated vCPU) | 4 | 32 GB | €0.26/h |

Prices incl. VAT. You choose RAM and performance at creation. No subscription.

## Launch your Rust server in 4 steps

1. **Choose your setup** — Pick Rust, the RAM and the performance level. Server ready in a few minutes.
2. **Start in one click** — Launch the server: you get a stable connection address to share.
3. **Play with friends** — Share the address and play together. Your progress is saved automatically.
4. **Shut down when you're done** — Stop in one click, or auto-shutdown when nobody plays. Server off = €0.

## How much RAM for Rust?

A rough guide based on your game. When in doubt, start small: you can change tier whenever you want.

| Your game | Recommended RAM |
| --- | --- |
| Up to 50 players, no mods | 16 GB |

You can change RAM at any time, without losing your save. Ballpark figures, surveyed in September 2026.

Survey sources: mesure:1sessions@2026-09-25 · https://linuxbuz.com/best-resources/how-much-does-rust-server-cost

## Where your Rust server runs

You pick the country when you create the server. Which countries are available depends on the performance level.

| Performance | Available countries |
| --- | --- |
| Eco (shared vCPU) | 🇩🇪 Germany · 🇫🇮 Finland · 🇳🇱 Netherlands · 🇷🇴 Romania |
| Dedicated CPU (dedicated vCPU) | 🇩🇪 Germany · 🇫🇷 France · 🇬🇧 United Kingdom · 🇺🇸 🇨🇦 Canada — North America (East — New York, Chicago, Montreal) · 🇵🇱 Poland · 🇮🇹 Italy |

TickServ is operated by GONOTECH, a French company. If the provider is out of capacity in the country you picked, the fallback stays on the same continent.

## Frequently asked questions

### Can my friends join me?

Yes: your server has a stable connection address, the same every session. In Rust, open the console (F1) and type client.connect followed by the address.

### Is my server private?

No, and that’s Rust: the game has neither a password nor a whitelist. Your server shows up in the server browser and anyone can join; you stay in control from your console (kick, ban). Worth knowing: a connected player, even a stranger, prevents the automatic stop — the server stays on, and billed, while they play.

### What happens at the monthly wipe?

On the first Thursday of every month, Facepunch ships a mandatory update that resets the map of every Rust server, at every host. On the next start, your server updates itself and generates a new map: bases start from scratch. It isn’t a failure, it’s the game’s rhythm.

### Is my world kept between sessions?

Yes, until the next wipe: the map and progress are saved before every stop and restored on the next start. Stopped, the server costs nothing.

### Can I install plugins?

Yes: turn on “Oxide plugins (uMod)” in the settings, then drop your .cs files into the tickserv/oxide/plugins folder from the file manager. Their settings and data travel with your world. The server then moves to the game’s “Modded” tab.

### What about the Rust+ app?

Its port is open: pair your server from the game, in the Rust+ menu. Since the server’s IP address can change between sessions, you may have to pair it again after a restart.

## Rust guides

- [Playing on a private server with friends](https://tickserv.com/guides/play-with-friends): Why a server beats an open game, the password game by game, console access you can give without losing your seat, and splitting the bill. (markdown: https://tickserv.com/guides/play-with-friends.md)
- [How much does a game server cost by the hour?](https://tickserv.com/guides/game-server-cost): The real numbers: the rate per RAM tier, the monthly cost by playing rhythm, and the exact point where a subscription becomes cheaper than us. (markdown: https://tickserv.com/guides/game-server-cost.md)
- [How much RAM for your game server?](https://tickserv.com/guides/how-much-ram-game-server): The tiers per game, but above all how to tell whether your lag really comes from RAM: why adding more can make it worse, and when the CPU is what you should target. (markdown: https://tickserv.com/guides/how-much-ram-game-server.md)
- [Migrating your server from Nitrado, G-Portal or another host](https://tickserv.com/guides/move-server-from-another-host): How to extract your save (Nitrado, G-Portal, Bisect, Pterodactyl), upload files at €0 before booting, and verify your world before cancelling. (markdown: https://tickserv.com/guides/move-server-from-another-host.md)
- [Where to host your game server: Germany, France, the UK or Quebec?](https://tickserv.com/guides/where-to-host-your-game-server): What the country actually changes — latency, applicable law, price — and the constraint we write down plainly: our cheapest rate exists only in Germany. Changing country later does not cost you your world. (markdown: https://tickserv.com/guides/where-to-host-your-game-server.md)
- [Pay-as-you-go game server hosting: it exists, and here is how it works](https://tickserv.com/guides/pay-as-you-go-game-server): The model you are told does not exist: why your world needs no running machine, why “shutting down your VM” does not get you to €0, and the hour count past which a subscription wins again. (markdown: https://tickserv.com/guides/pay-as-you-go-game-server.md)

## Official Rust references

- official site: https://rust.facepunch.com/
- dedicated-server documentation: https://wiki.facepunch.com/rust/Creating-a-server

— TickServ, https://tickserv.com/games/rust
