---
title: "OpenTTD server hosting by the hour — from €0.02/h · TickServ"
description: "OpenTTD server hosting billed by the started hour, from €0.02/h. Rent a dedicated server, keep your saved world, and pay €0 while it is off. No subscription, no commitment."
url: https://tickserv.com/games/openttd
site: "TickServ (https://tickserv.com)"
lang: en
game: openttd
generated: 2026-09-07
---

# Your OpenTTD server, by the hour and subscription-free.

Start a dedicated OpenTTD server whenever you want to play, then shut it down: you only pay for the hours you play, and your world is kept between sessions.

Ready in minutes · stop in 1 click · €0 when off · 🎁 first hour of play free

## Why an OpenTTD server with TickServ

- Up to 25 players on the same server
- Private server: a generated password you share with whoever you like
- Your world saved automatically and restored on the next start
- Automatic shutdown when nobody is playing: €0 while it’s off
- A stable connection address, the same every session

## OpenTTD pricing

Billed by the started hour, based on RAM and performance. Server off = €0.

| Performance | vCPU | RAM | Price / hour |
| --- | --- | --- | --- |
| Eco (shared vCPU) | 2 | 4 GB | €0.02/h |
| Eco (shared vCPU) | 4 | 8 GB | €0.03/h |
| Eco (shared vCPU) | 8 | 16 GB | €0.05/h |
| Eco (shared vCPU) | 16 | 32 GB | €0.10/h |
| Dedicated CPU (dedicated vCPU) | 2 | 8 GB | €0.10/h |
| Dedicated CPU (dedicated vCPU) | 2 | 16 GB | €0.13/h |
| Dedicated CPU (dedicated vCPU) | 4 | 32 GB | €0.26/h |

Prices incl. VAT. You choose RAM and performance at creation. No subscription.

## Launch your OpenTTD server in 4 steps

1. **Choose your setup** — Pick OpenTTD, the RAM and the performance level. Server ready in a few minutes.
2. **Start in one click** — Launch the server: you get a stable connection address to share.
3. **Play with friends** — Share the address and play together. Your progress is saved automatically.
4. **Shut down when you're done** — Stop in one click, or auto-shutdown when nobody plays. Server off = €0.

## Where your OpenTTD server runs

You pick the country when you create the server. Which countries are available depends on the performance level.

| Performance | Available countries |
| --- | --- |
| Eco (shared vCPU) | 🇩🇪 Germany |
| Dedicated CPU (dedicated vCPU) | 🇩🇪 Germany · 🇫🇷 France · 🇬🇧 United Kingdom · 🇨🇦 Canada — Quebec |

TickServ is operated by GONOTECH, a French company. If the provider is out of capacity in the country you picked, the fallback stays on the same continent.

## Frequently asked questions

### Can my friends join me?

Yes: as soon as the server starts you get a stable connection address to share with them. Nothing to install on their side beyond the game.

### Is my world kept between sessions?

Yes, at no extra cost: it’s saved before every shutdown and restored on the next start.

### What happens when I stop the server?

It costs nothing: you only pay for the hours it runs. Your world is kept either way.

### Is the server private?

Yes: a password is generated when you create it and shown in your dashboard. You can change it and give it only to your players.

## OpenTTD guides

- [Hosting an OpenTTD server: the complete guide](https://tickserv.com/guides/openttd-server-hosting): Size, landscape and starting year are locked when the map is generated. The single port, the 25 MiB of memory, and the config line without which the server starts with no password. (markdown: https://tickserv.com/guides/openttd-server-hosting.md)
- [Playing on a private server with friends](https://tickserv.com/guides/play-with-friends): Why a server beats an open game, the password game by game, console access you can give without losing your seat, and splitting the bill. (markdown: https://tickserv.com/guides/play-with-friends.md)
- [How much does a game server cost by the hour?](https://tickserv.com/guides/game-server-cost): The real numbers: the rate per RAM tier, the monthly cost by playing rhythm, and the exact point where a subscription becomes cheaper than us. (markdown: https://tickserv.com/guides/game-server-cost.md)
- [How much RAM for your game server?](https://tickserv.com/guides/how-much-ram-game-server): The tiers per game, but above all how to tell whether your lag really comes from RAM: why adding more can make it worse, and when the CPU is what you should target. (markdown: https://tickserv.com/guides/how-much-ram-game-server.md)
- [Moving your server from another host](https://tickserv.com/guides/move-server-from-another-host): What to bring and what to leave behind, how to upload everything BEFORE switching on (so you pay nothing), and the three checks for the first start. (markdown: https://tickserv.com/guides/move-server-from-another-host.md)
- [Where to host your game server: Germany, France, the UK or Quebec?](https://tickserv.com/guides/where-to-host-your-game-server): What the country actually changes — latency, applicable law, price — and the constraint we write down plainly: our cheapest rate exists only in Germany. Changing country later does not cost you your world. (markdown: https://tickserv.com/guides/where-to-host-your-game-server.md)

## Official OpenTTD references

- official site: https://www.openttd.org/
- dedicated-server documentation: https://wiki.openttd.org/en/Manual/Multiplayer

— TickServ, https://tickserv.com/games/openttd
