---
title: "How to make a Prominence II server"
description: "One pack, two campaigns: the naming confusion cleared up, and the three questions a narrative pack forces on a group."
url: https://tickserv.com/en/guides/prominence-2
site: "TickServ (https://tickserv.com)"
lang: en
published: 2026-08-22
games: [minecraft]
---
# How to make a Prominence II server

Prominence II is a narrative RPG modpack: **1.8 million downloads** on Modrinth, quests, a talent tree, and endgame boss encounters called _Mythic Challenges_. It's a pack you play for its story — which changes how you host it for a group.

## First, clearing up a naming confusion

You'll see "Prominence II RPG" and "Prominence II Hasturian Era" going around, sometimes as if they were different packs to choose between.

They aren't. **It's a single pack**, titled _Hasturian Era_, containing **two campaigns** that unlock as you progress: "The Void's Invasion", then "The Hasturian Era". There's no variant to decide between before creating your server — just a narrative progression that opens up as you play.

That avoids the first mistake: hunting at length for the "right version" that doesn't exist, or worse, having your group install a different pack from yours.

## The story, and what it imposes on a group server

This is the pack's distinctive characteristic, and it's a human one before it's technical.

On a factory pack, everyone advances in their own corner without bothering anyone. On a pack with quests and campaigns, three questions land on the first evening:

- **are you playing the campaign together?** If so, you need to be present for the narrative beats, otherwise someone does them alone and the others watch;
- **are spoilers acceptable?** A player who advances faster will describe, deliberately or not, what's waiting for the others;
- **is the talent tree per-player?** Yes — so two players on the same server don't have the same abilities at the same time.

None of those questions has a right answer. But settling them before you start avoids the classic RPG-server falling-out, where half the group has finished the story while the other half is discovering act one.

## Player data weighs as much as the world

A direct consequence of the above: on Prominence II, progression doesn't live only in the scenery. **Completed quests and spent talents live in each player's data.**

Losing the data directory therefore isn't losing buildings: it's losing everyone's narrative progress — the part that took the most time and doesn't get replayed the same way.

That's why, on this pack, backups matter more than sizing. The directory is archived **before every shutdown**, with a `save-all flush` immediately before so no minute stays in memory, and restored on the next session. An automatic backup runs **every 30 minutes** while you play, of which the **last 5** are kept. Storage is free, server off included.

Five rotating backups, concretely, is the ability to return to a state from two hours ago if a session goes wrong.

## RAM: what the server actually gets

The pack's page states **no official memory figure**. The tier below is what we recommend, not a recommendation from its authors.

The number that matters isn't the machine's but the **JVM heap** (`-Xmx`), necessarily smaller: the operating system, Docker and Java's off-heap memory live beside it. Here, the heap is the smaller of "RAM − 2 GB" and "75% of RAM":

| Tier you pick | Actual JVM heap | Verdict for Prominence II        |
| ------------- | --------------- | -------------------------------- |
| 8 GB          | 6 GB            | holds for two or three           |
| **16 GB**     | **12 GB**       | **the right choice for a group** |
| 32 GB         | 24 GB           | large group, distant exploration |

**Take the 16 GB tier** as soon as there are several of you. The creation screen warns you if you drop below what the pack asks: it compares heaps, not machine sizes.

## The endgame bosses, and the one moment CPU matters

The _Mythic Challenges_ are end-of-progression fights — so they're dense: many entities, many effects, a lot of computation in a small space, usually with several players present.

That's when a server that was holding up perfectly can start to **drag**: hits land late, the boss teleports. The symptom is a processor one, not a memory one — a server short of heap doesn't slow down, it falls over.

Two levers, in this order: drop the **simulation distance** (3 to 32, default 10) to 6 or 8, which is free; then move to the **dedicated CPU** level if the fight is still choppy.

## Version, loader, and the client rule

Prominence II targets **Minecraft 1.20.1** on the **Fabric** loader. The Java version follows the Minecraft version — Java 17 from 1.18, Java 21 from 1.20.5, per the [Minecraft Wiki](https://minecraft.wiki/w/Server/Requirements). Here, both are derived from the pack: nothing to choose.

And the usual rule, without exception: **everyone installs the same pack, at the same version.** On a quest pack, a version mismatch can also desynchronise progression state, not merely refuse the connection.

## First boot

Expect **15 to 25 minutes** on first boot: downloading, resolving mods, configuration, then generating the world. Don't kill it thinking it failed — later boots are quick, the world already being generated.

## What not to do

**Switch packs on a Prominence II world.** The world and player data hold blocks, items and a quest state only this pack can read. To try something else, create a second server — server off = €0.

> [Create your Minecraft server](https://tickserv.com/en/games/minecraft) and pick Prominence II from the modpack list. Your first session is free.
